But I’m going in playing a deck that I LOVE! The game plan is simple – ramp and deploy small creatures till you can unleash the huge ones on your opponent. The important thing about this matchup is remembering not to overextend into a sweeper. Putting it on Scavenging Ooze has a similar effect to Yorvo, but you have to pay for it, which is fine because of all the mana we can generate. This matchup is a slug-fest of bombs. The other contender for the best green aggressive deck in the format is Simic Mutate, which is very powerful, but also suffers from the same mana issues as Gruul. The only situation I wouldn’t cast Stonecoil on turn 1 with no other plays is when I have a hand consisting of exactly Barkhide and Stonecoil, three lands, and no 3 drop. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. Card Kingdom 183.38 - 199.69 . Email for Newsletter Subscription. Watch out for Nightpack Ambusher, and don’t make bad attacks into it! Card Kingdom 209.71 - 241.75 . Sorry, your blog cannot share posts by email. My deck starts off as a slightly larger version of deck, similar to what the full-on aggro build looks to board into versus aggressive decks, which gives us a much better game 1 versus red and the GX mirrors. You may be tempted to bring in Garruk and The Great Henge but, like I said, expensive spells are costly here. I think it is a welcome addition to any green aggressive deck. We cut Vivien because she is slow and, while her fight effect is good, it’s not worth 4 mana. This is a fantastic addition because now green decks have a way of controlling the graveyard decks (LOOKING AT YOU ARISTOCRATS) and removing Uro, without playing cards like Grafdigger’s Cage or splashing for another color. Three Green Pauper Decks in a Big Blue World. Mono Green Stompy This deck is based around the most aggressive and cost-efficient green creatures for modern and tries to simply out power its opponents. All Rights Reserved. Garruk comes in because he does a fantastic job of pressuring our opponent and can end the game very quickly. Thrashing Brontodon is great at removing Witch’s Oven, and Scavenging Ooze cleans up the graveyard nicely. However, the tools to take on almost any deck, all in one color, makes a deck well worth the effort of experimentation and tweaking. I've been playing mono green stompy for a long time. Versus creature matchups, it’s a fight effect at sorcery speed and our opponent will then just chump the creature we buffed and usually trading with it resulting in an even 2 for 2. I don’t bring in The Great Henge because, while it can break the matchup, it is a big investment and target for Gemrazer. He is a huge target for Aether Gust we with what we bring in we are crowded in the 3+ drop slot so he makes the most sense, as the most logical cut. He really shines in matchups where he is not at risk of being destroyed. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. mono-green stompy. The goal is to quickly cast cheap, efficient creatures, that can grow via the evolve ability, with counters, or very efficiently costed creatures (like a 5/4 for 3 mana) Playtest v1. Viven is weak in that match up. € 0,38. EDH Recommendations and strategy content for Magic: the Gathering Commander . Not approved/endorsed by Wizards. I would love to hear your results. This is an incredibly aggressive, mono-green deck, that can consistently win by turn 4. I also cut Scavenging Ooze, because this is not Modern – we don’t have to worry about Snapcaster Mage here. All the arguments you gave for cutting Yorbo are much worse for Vivien. Green also gained a nice quality of life spell in Heroic intervention, a reprint from Aether Revolt. Format: Standard; Archetype: Mono Green Stompy; Type: Theorycraft; Event: Record: Decklist. Paradise Druid is neat, but we have a low enough curve that I think she is not needed. There’s been a little lull in new Modern decks recently, so thankfully I was able to find this Mono-Green Stompy list piloted by Magic Online user ClarkKibodeaux to a 5-0 finish. This site is unaffiliated. Starter shell for mono-green stompy . Contact | I’ve really enjoyed this deck and love the way it plays. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. If it was instant or gave Trample I would like it, but as is, I like Ram Through more. Updated November 11, 2020. Upvote 0. The Great Henge is our haymaker for these matchups, as not only does ramp us and gain life, but it also makes our creatures bigger and draws us cards to stay in the game, no matter how much they sweep us. Putting it on Barkhide Troll makes it slightly bigger and allows it to protect itself from removal once, and even putting it on Questing Beast isn’t bad since it’s a way to get around the legend rule – if mutated on top, the name of the creature changes to Gemrazer, so you can cast another and have 2 Questing Beasts, which is just absurd.